Showing posts with label world building. Show all posts
Showing posts with label world building. Show all posts

Friday, August 28, 2015

Sketching the Imaginary Friends, part 2

I've been having too much fun with this sketching project even though some of my pictures end up a little heartbreaking if you have read the books they came from. I'm not sure what I'll do with these yet other than find the proper cable so I can hook up my scanner and make digital copies of them. That will also give clearer and more colorful images than the camera on my phone can offer.

Ariana Achara and Rastaban Eryaucra (before The Abyssal Night)


Thora and Solace Achara (Shards of Chaos)

River and Onyx (Shards of Chaos/Echoes of Oblivion trilogy)
Saruza Starsinger (Echoes of Oblivion trilogy)

Arden Masiona and Aerlya Metavanya (Sand into Glass)

Lirit Narsimor (Shards of Chaos/Echoes of Oblivion trilogy)

Ember and Moth (The Abyssal Night/Echoes of Oblivion trilogy)

Zella Thula and Rassa Buananor (Arrow of Entropy). This
is based on a specific scene a couple chapters into the book.
Hands still vex me, but I think I'm improving at drawing them.
I've been photographing my line drawings before I color them in and occasionally I like those better than the final versions. Here are some of them.


I started with Rassa, then added Zella behind him.


Arden and Rassa ended up looking similar, which was intentional since they're related.
Lirit started out wearing pants but my 3 year old insisted she needed a skirt.

The Achara twins were adorable and I was hesitant to color them.


Sunday, August 9, 2015

Snippet Sunday: Creatures

I made these two little guys last night and love how they turned out. The gourdling is probably cuter than it should be, but I still like it. The rychan is kind of nightmarish, probably more how Lani sees them than how other people see them. Rychan can be a nuisance but they're usually harmless. Gourdlings on the other hand...



Gourdlings

They wore nothing but hollowed-out gourds tied over their shoulders with bundles of spiderwebs. Tufts of woolly, green hair sprouted from random locations on their leathery brown bodies. Their eyes were the same color as their skins and had no whites, so I had difficulty determining if either of them were looking directly at me. They each grabbed one of my knees between gnarled, green-nailed hands, and then ushered me into a large burrow.
--The Crystal Lattice



Rychan

Rychan frighten me. The Web's prison was full of them, but they were not prisoners. The rychan were the guards, and every time I hear a branch scratching a window, I remember their claws scraping across the floor and clinking over the crystal gates. Such a horrible sound, unmistakable, yet everything mundane reminds me of it. Sleep in my cell was painfully quiet, but my imagination concocted waking nightmares nonetheless, and rychan were among the worst of them.

I suppose rychan were the closest thing in Malora to the mythical dragons, but they looked little like dragons and more like enormous mice with massive membraned wings and silk-furred tails. They were scavenger feeders, and their talons and sharp teeth frightened me the most. I saw the guards in shadows and darkened whispers. They brought me food and water, but I knew they would rather slash me open if I gave them an excuse. I heard the screams, saw the claws dripping with blood. I behaved. For the first time in my life, I truly and voluntarily behaved. Compliance was my only hope for clemency.
--Mayfly Requiem


Saturday, April 11, 2015

Yolane





I took a short journey through Yolane Forest today. I moved to Northern California in January and all I have to do is drive fifteen miles and I'm in another world. This is how I always envisioned Bethel's Yolane, so I hope you enjoy the tour.

Yolane was like stepping into a distant past. Massive trees studded the landscape and the permanent cool damp ignored the raging summer that baked the nearby plains. Mist clung to moss, and animals scurried from branch to branch and bush to bush. It was a green world coated in the thick perfume of organic decay and living cypress, and I thought it was wonderful.
-from Arrow of Entropy (first draft)



























Tuesday, September 11, 2012

The Web

The Web is the deity hierarchy of the Malora universe. There are fourteen primary Elements and many minor ones. Humans cannot see or interact with most of the Elements, but Tenjeri and some members of the Aulor-descended races can.

A note on Elemental merging: It would seem the Elements are inbred, and in a way, they are. This is often found in world mythology. 

“The Elements of the Web are not people, Velocity,” Verity explained. “They are Elements and merging for them is like creating new colors by blending paints and pigments. Inquisitive child, there is nothing sinister about that when it pertains to the immortal Elements." - from Mayfly Requiem
The Web

Eryagloris (Stars) - One of the center points of the Web, Eryagloris is thought of by Lani as more paternal and caring than the other Elements, possibly because he spends more time watching humans than the others. He manifests as a pale man with indigo hair and eyes. Temple city is Starfall.

Aucra (Time) - Eryagloris' mate is constant and unforgiving. She holds grudges for eternity and occasionally plays games involving mortals. She manifests as a young woman with red hair and gold-flecked blue eyes. Like Lani, her voice is rhythmic and verging on monotonous. She is often seen not as Eryagloris' equal, but above him and at the very center of the Web. Temple city is Meridian.

Omalara (Ocean) - Daughter of Aucra and Eryagloris. She is as turbulent and changing as her element, and can slip from kindly to raging in response to a touch of wind or cloud that is not to her liking. She often chooses to manifest as a water-toned Watersinger. Patron Element of the Mero and all mariners. Temple city is Wavecrest.

Aumua (Desert) - Son of Aucra and Eryagloris. Arden Masiona describes him as "Aumua crept into my mind like lingering sand after a swim in the ocean." Aumua brings a cloud of sand with him wherever he ventures and can transcend space in a similar manner to the Aulor Bethel. He is the patron of glassmakers, and has taken several mortals on as his apprentices. He is the creator of Dunewind and the Vin people, is the co-creator of the Thulan, and has a tenuous alliance with the Marglor (sand spirits). He manifests as a sandy-haired, tan-eyed man who cannot escape his cloud of dust and sand. Temple city is Dunewind.

Rima (Sky) - The androgynous child of Aucra and Eryagloris can become male, female, or anywhere in between depending on mood. Rima manifests as a slight person with long blonde hair and blue eyes. Rima's Kiedran equivalent is Palas. Temple city is Skyspire.

Affaji (Tundra) - Son of Aumua and Omalara. Affaji generally dislikes humans and holds a great hatred for Rassa, but he greatly respects Bethel. He created the Tenjeri and is able to interact with them, and later with the Masai. He employs winged wolves (Grikashk). He manifests as a tall Tenjeri with white hair and silver eyes, and the sound of bells follows him. Temple cities are Northwinds on Malora and Trieskel on Rikulon.

Velatari (Rain) - The son of Rima and Omalara is universally described as "boring" by anyone he has come into contact with. However, he is the focus of the epic poem Sing to Samiaya, the most acclaimed piece of Tenjeri literature in the world. He has been referred to many times in the Malora Series, but has yet to make a physical appearance. Temple city is Palmshore in the southern rainforests of Kira.

Maldalo (Plains) - Also known as "The Lifegiver", Maldalo is the daughter of Aumua and Rima. She is the bringer of the harvest and the patron Element of the nation of Maritor. She manifests as a human woman with golden hair, rich brown skin, and blue eyes, hearkening to the wheat, the soil, and the sky. She often walks the fields of Maritor, unseen by humans. Temple city is Fruithill.

Samiaya (Aurora) - Daughter of Rima and Eryagloris. Samiaya is beautiful, but elusive and inaccessible to many who prefer a warmer climate. She manifests as a teenager with bright, color-shifting hair. Temple city is Icelight.

Aksuvian (Mountains) - Son of Rima and Maldalo. Aksuvian is gruff in manner, but generally harmless unless you venture too close. He manifests as a middle-aged gentleman with gray hair and eyes. Patron Element of the Baku and the Drey. Temple city is Nighthollow.

Faloway (Forest) - Daughter of Maldalo and Velatari, twin to Sepitira. Faloway walks the forest much like Maldalo wanders the plains. She is jealous and unforgiving of those who maim her trees. She harbors a long-standing feud with Affaji. She has not yet made a physical appearance in the Malora Series. She is the patron Element of the Efi. Temple city is Moonhaven.

Sepitira (Wetlands) - Daughter of Maldalo and Velatara, twin to Faloway. Patron Element of the delta country of Anor. She has not appeared in the Malora series. Temple city is Reedwater.

Metalis (Rivers) - Daughter of Aksuvian and Maldalo. Metalis deeply loathes Bethel and advocates his death. She has not yet made a physical appearance in the Malora Series. Temple city is Riverbottom.

Uadiamore (Sound) - Son of Velatari and Samiaya. Uadiamore manifests as a chestnut-haired, dark-eyed young man (not the silver-complected infant depicted in Sing to Samiaya). Like Affaji, the sound of bells follows him. Temple city is Cascades.


Outliers

Paradox - No one is sure where Paradox came from. He is a mate of Rima and has been imprisoned by Aucra for many eons.

Kairen (Metamorphosis) - The androgynous trickster child of Rima and Paradox. Kairen usually manifests as a color-shifting creature vaguely reminiscent of an owl, but has been known to take human form to procreate with humans. Kairen makes a game of influencing people and even Aulors to do things they normally wouldn't. He is often imprisoned by Aucra, but just as often escapes or survives his own execution.

Taiga (Boreal Forest) - Son of Faloway and Affaji. Patron Element of the Masai following his release from Aucra's Elemental prison. Affaji claimed there are over thirty Elements on the Web, but little has been revealed of the outliers beyond the core fourteen.

Sebelra (Oblivion) - The sleeping abyss is the counterpart of Eryagloris and Aucra, the void between the stars. He sleeps on unaware of his own existence while the universe grows and shifts around him. Sebelra is the only thing Aucra truly fears, especially now that he is on the edge of waking from his calm dream world. Bethel long-believed that Oblivion's soul lived in Rassa, but Affaji confirmed Bethel's assumption as an error, so the abyss still sleeps for now. When Oblivion wakes, the universe will know.

Laatulya (Redemption) - this fallen Aulor is the guardian of the Evergreen Abyss, the underworld that receives the souls of the damned upon their deaths. Laatulya appears as a heavily scarred young man in a ragged robe. His physical condition depends on how recently Aucra has repaired him. He is frequently abused by Aucra to the point where many of his senses are stripped away, but his mind is still mostly intact. He is tasked to relive the crimes of the damned along with them, but he has never been very good at his job.

Aspects

Aulors - Time Children, the human-like offspring of Aucra and Eryagloris. They are the sentinels of the Web, sent to the world in human form to watch and interpret between cyclic cataclysms. As of the beginning of Arrow of Entropy, six Aulors have been named. They exist only in pairs, and are biologically immortal, locked in time as young adults.

Morazend - Wind spirits, volatile and vicious. "The Morazend are infinite in number, the zephyrs on the wind. They are the ones who howl through the trees and against the windows during storms. We shall not invoke them either, for they are volatile and wrathful." - from Mayfly Requiem. There is one example in the series of a Morazend soul in human form.

Thulan - The Phoenix is believed to be the offspring of Eryagloris and Aumua. Only one exists at a time and the Thulan can be born into any sentient race. Examples have existed all across history and have been included as characters or referenced in every book of the Malora Series. Upon a great upheaval, altruistic action, or turning of events, the Thulan becomes self-aware and transcends into an elemental form. The Thulan dies in this form and is born again in a new body. The Thulan's primary responsibility is to illuminate the world, either through destruction or through bringing light, depending on what is needed.

Velador - "The Velador are the children of water, a trio of many-fanged creatures concocted by Omalara, Velatari, and Metalis to avenge any who might unjustly fall dead into the waters of the world." - from Mayfly Requiem


Thursday, August 2, 2012

Melor, According to Arden

I'm going to reveal a little of the world-building for the Emergence trilogy, but I'll turn this post over to Arden Masiona, narrator of Sand into Glass, because he is more familiar with the subject than I am. I'm just his transcriptionist.


So, first of all, I've heard you're all a bit stuck in the past. That's okay, I'm used to that from my father. He's been around for something like 7,600 years now, so the world has changed significantly. I'm not sure just how old he is, and neither is he anymore, but I don't think it really matters since so much time has passed.

The advantage of having an Aulor as a father is I learned a view of history that no one else in Melor knows. Melor was once called Malora. It became Melor after a series of events which reshaped the land and left most of the population devastated. Life was rough for a while, but like the Thulan, we rose from our charred remains and learned to thrive.

I was born in the Yolane Forest and spent most of my childhood there. We traveled a bit, so I visited the Masia land of Matalore, the western city of Stixa, and most of the cities and villages in between. The Efilon Wilderness is quite desolate, and most of the population of Melor lives east of the Athuals. 

I was educated in Dunewind when I was an adolescent. Where is Dunewind? Well, that is complicated. It's in the Marita Desert, but the city moves on Aumua's whim. It is the home of the Vin, and I was the first non-Vin there in milleniums, since the fall of Ganebra according to Aumua. I'm not really supposed to talk about Dunewind much, but I will say that is where I became a glassmaker.

The races of Melor are diverse, but most of them are descended from humans. Isolation, Elemental influence, and Aulor blood fractured humanity in only a few generations. I suppose I'll list some of the different races for you, starting with the two in my own blood.

Aulor - Okay, I guess this isn't a race at all. Aulors are elementals, Time Children. There are supposedly always two in existence, but I only know of one, my father. The other is a mystery, a rumor spread by a couple of Efi obsessed with learning ancient lore. I asked my father about the second, and he confirmed he has a counterpart, but he refuses to tell me who it is. Aulors are biologically immortal. They can be killed, but they don't age or catch illness. Mages only have a single focused skill, but Aulors can have several. My father has a chameleonic complexion, can transcend distance, and his words have power. I don't know what the other Aulor can do because I know nothing about him. Or her, who knows...


Efi - This is my mother's race, but I wasn't raised among them, so I don't act like a proper Efi. Efi are notoriously flaky. They are the self-described forest guardians of the Efilon Wilderness, which makes up the entirety of central western Melor. They are calm and pleasant enough, but you cut down a forest or slaughter animals around them, you are in for trouble. They've been known to berserk on occasion if the crime against nature is great enough. Most of the time, they're perfectly peaceful, though. They mature slowly and generally take everything at a leisurely pace.

The Efi are descendants of two different Aulors, and this has drastically altered their lifespan and maturity rate. An Efi is considered an adult at 60 and they can live 500-600 years, so they age three times slower than humans until they are adults, and then their aging slows to a rate at least six times slower than a human. Most of them never reach their maximum lifespan because they are prone to accidents and animal attacks. Physically, Efi are imposing, though not as much as the Toli. They are taller than humans and lithe of build. Most have black or blond hair and light eyes, but there are exceptions. Dark eyes run in my mother's line (mine are hazel), and brown eyes and hair run in the Watulya Efi, though they are rumored to be mixed blood.


Mero - Mero are the second race descended from Aulors. They are water-dwelling people who live in the ocean of Ara. Not much is known about their culture, but they are rumored to be the most technologically advanced race in the world... and also rumored to not actually live in the water. Mero have a cultural problem they readily acknowledge. There are far more women than men, so the men take multiple wives. The women are offered a chance to go on shore for a period of time once they reach adulthood. Most never leave the water, but some come on land, marry outside their race, and bear children before the addiction to the water overtakes them and they abandon their families to return to the sea. Mero always have red hair and water-colored eyes (blue, gray, or green). They are human-sized in stature, but their lifespans are comparable to Efi.

Baku - Baku are the mountain guardians of Gainai, a nightmare parents give their children to get them to behave (I've heard I hold that same honor). They are slight, rock-complected people who are rumored to be cannibalistic. No one is bold enough to venture into Gainai for fear of being killed and eaten. I was astonished when my father told me they were his descendants through one of his daughters. I'm assuming the Aulor blood gives them lengthy lifespans, but there is no way I'm going to track one down and ask to confirm it.

Toli - Toli are the largest of the human descendants, and they make their home in the rainforests of Tolaran. They are about a hand taller than the average Efi, and bulkier. Their hair and skin come in a variety of blues and greens. They are physically intimidating, but their manners are generally jovial and they are quite peaceful. They pride themselves on their practical jokes. A few deviate from their culture and become competitive fighters. They have lifespans of about 400 years, but they are not Aulor descendants with the exception of a few who descended from the two children my father had with a Toli woman a couple of centuries ago.

Drey - I have to think for a moment to figure out what to say about Drey that will not negatively impact your opinion of them. They certainly aren't all bad, but I've had some bad experiences with them. Drey are about half the height of Efi. Their coloring is as jewel-toned as the rocks they mine and their eyes always match their hair in color. They often claim mining-related surnames. They live along the Athuals on both sides of the divide. They are possibly the most violent race of Melorans, though they have calmed down over the past few centuries in an effort to maintain trade relations with the Efi. They are obsessed with gems and justice. There are many Drey mages, but it is extremely rare for a Drey to become an Emergent, though they often harass my father to attempt coaxing them into transcendence. Their maturity rate is comparable to humans, and they live only slightly longer, maybe 100-110 years. I think their stature and lifespans make them resentful of the taller, longer-lived races.

Human - I am a little reverent for humans because they were the origin of the rest of us, but I still feel sorry for them. Modern humans are the people who were left unchanged after the fall of Ganebra. They are strong, hardy, resilient people, but they only live 80-90 years and have short childhoods. Most humans live east of the Athuals, but there are large communities of them in the west, too, especially in Brandeis and Etresca. They are quite friendly with Toli, Drey, and Efi, but the races rarely mix and half-bloods are outcasts in most places except Vanora.

Non-human races

Masai - The Masai are a race of pointy-eared, pointy-toothed, long-tailed creatures recently relocated from the continent of Rikulon. Their faces and bodies are fairly human, but their attitudes certainly are not. They pride themselves on being efficient hunters and competent athletes, and are guided by the Elements Affaji (the Tundra) and Taiga (Boreal Forest). They live 200 years and mate for life. My father has made no secret of the Masai being his favorite people, and several of their mages have become his Emergent students.

Inga - Some call this race dryads. They are western tree people, once called myth, but proved real when they ventured from the forests after the fall. The village of Stixa is home to a small community of Inga-Efi half-bloods. Both the Inga and their half-blood children are shy, and I know little about them despite my brief time in Stixa.

Vin - The children of the Desert and the Wind are known by so few in Melor that most would think I'm making them up if I spoke about them. They are the winged residents of Dunewind, and a little bat-like.  They prefer their privacy so haven't made their presence known to the rest of Melor. They were created by Aumua.

Elements - The Elements fashion themselves as deities, and most revere them as such and refer to them collectively as The Web. I know better. They are nothing but powerful beings who spend most of their time residing on another plane. Sure, they are the creators of almost everything we know, but they are also arrogant things that take pride in playing games with mortals. They occasionally procreate with mortals, stick Elemental soul like Aulors or Thulan into the children of mortals, or toss new races into the world. Some Elements are perfectly pleasant and tolerable, others are awful. You probably shouldn't tell anyone I said this about them. It's best to let people keep their fantasies about deities for now.

Gourdlings - Avoid, avoid, avoid! These fat little forest creatures work in pairs or small groups to mesmerize people and lure them into their caves, trees, and hovels. Once there, they make their victims sing, dance, tell stories, or otherwise entertain them. When they finally release the victim, the victim finds years have passed and they have aged along with their lost time.

Kiraksgard - My father assures me the great bear people of the far north are not a myth, but I don't believe him. Maybe they were real once, but if they were, they've been lost to time.


There are many other races and creatures in Melor, but I don't know enough about them yet to describe them to you. Satyrs, watersingers, tromkas, chiva, rychan, gigantic mushrooms that will eat you if you get too close. Melor is a strange place, and my father told me it is far stranger than it used to be.

I suppose I'll go back to telling my story to my transcriptionist now. She's quite patient with my outbursts and I appreciate it. I have a story to finish, then I'll turn her over to Tesji and Zella so they can tell their stories and complete the trilogy. I look forward to sharing my world with all of you.

But, I need to warn you first...

You're not going to like me.